Kingdoms of Amalur: Reckoning demo
Kingdoms of Amalur sounds like the ultimate mash-up dream for geeks and gamers. A story by R.A. Salvatore, concept artwork by Todd McFarlane, and talent from across the industry in a game that is both free world and story driven, with heavy RPG elements such as loot, leveling, skill trees, dialogue trees, and yet free flowing combat for those who like their activity to be punctuated with action.
First off as a PC player, you may need to disable Post Processing in the menus. For some this means the minimap will render - for me it meant only the minimap would render. Supposedly these things are fixed in the final version, but it leaves me unable to see how the game would look on my machine with Post Processing effects on.
That mishap and disinterest in insuring that the demo fully demonstrates their product isn't exactly the best foot forward, but the missteps continued for me. The controls follow the WASD standard with mouselook using a third person camera. W pushes you forward, so you would expect S to have your character step backward, right? No. Instead he turns 180 degrees, facing your camera, and runs forward toward the camera which continually pulls back to keep him in the frame. You cannot see what is in front of him during this state, and the entire controls system flows like they written for a top-down arcade game, that was forced to be a third person title instead without any adjustment. That aside, the chase camera seems to be asleep at the wheel, sometimes lagging so far back that my character becomes a distant shape before catching up, and wedging itself behind an object directly blocking my view, no matter what my action. Combine that with the interest in "cinematic" action which means I get to look at my character flailing about and I end up wondering why they bothered with a renderer at all considering their strong desire to have me only looking at the least useful activities. "You stun locked a troll and went to fight two guards, lets take a closer look at that troll now, and not the guards." "You are being shot with arrows, how does the door frame's left wedge support feel about this?" Perhaps in a previous life one of the programmers was a human interest story news reporter?
